Drag each divider. LEFT = the game's current look (reproduced). RIGHT = the proposed detail level (same style and palette, more material/light detail โ matching Frog Bonk's bar, not its meadow style).
Flattest board in the catalogue: checkerboard tiles + solid path. Pass: grass texture & patch variation, worn path with edges/stones, stone-built towers with AO and shadows, one light direction, grade+vignette.
Same organic-world family as Frog Bonk. Pass: layered sky with depth haze, parallax hill tones, leafy stem-textured pipes with lit rims, a shaded bird with a real eye and wing, drifting petals, grade.
The candy theme wants glossy materials: dual-specular candy orbs with inner tint and drop shadows, subtle board depth glow. Readability of colours must stay king โ no texture noise on the orbs.
Its minimal pastel look is arguably the style. A light material pass (soft block gradients, rim light, contact shadows, ambient background depth) keeps the minimalism but adds physicality. Cheapest of the four.